ftl drone recovery arm hacking. I tend to never get the Ion Field Disrupter, FTL Jammer, Long Range Scanners, FTL Recharge Booster, Adv Navigation, Stealth weapons. ftl drone recovery arm hacking

 
 I tend to never get the Ion Field Disrupter, FTL Jammer, Long Range Scanners, FTL Recharge Booster, Adv Navigation, Stealth weaponsftl drone recovery arm hacking  Rocking L2 cloning and have a Stun B and Ion Stunner, only L1 weaps

But I feel that with AE the OPness of it diminished a bit. I could of sworn that they recovered them if the ship isn't blown up. I <3 Ion-drone loadouts. Notable mentions, although not due to being in a specific combo: Weapons Preigniter is amazing, I've only had it once it was a dream, but at the start of a game I'm always looking for the three I mentioned first and the FTL scanner thing which says what's up with nearby nodes. )One of my all time FAVORITE situational strats is having the Drone Recovery Arm with multiple Combat Drones. Drone Advantages: + Power can be toggled, especially quickly powering up a Def I to shoot missiles and then re-routing power to engines. Regardless, you're highly unlikely to have Drone Recovery Arm along with it. It is incredibly effective against Flagship 2 without defense scrambler or some other means of hitting the FS drone system. Engi get both defence drones and the anti-drone, so to get four drones they would need level 7 or 8 in drones. This list I put together as a passion project for anyone looking to get a better grasp on how strong any given item is in a general sense. If you have ridiculous luck and get a Drone Recovery Arm and a Hull Repair drone, it's pretty much a "push me to win" button. This event can occur only once per sector. It marginally increases the probability you'll shoot down an incoming missile. MC their pilot to wreck their evasion, or use it to counter their MC of your own guys. The intent of using Hacking and the Beam Drone is also Drone Part-intensive, and you don't have a Drone Recovery Arm to halve the costs; in practice, you should tend to be reluctant to use your Hacking unless you successfully switch away from relying on the Beam Drone for damage. Basically, one of the dangerous factors in Wave 1 is the enemy Hacking Drone, which can end a run if it cripples something key - especially as they seem to have infinite hacking drones so will keep launching them even if you shoot one down. v 4. Given its relatively cheap cost, the benefits of a Drone Recovery Arm can sometimes outweigh other augmentations, including the Automated Reloader, Shield Charge Booster, either of those previous two when stacked, Stealth Weapons, and. If you have ridiculous luck and get a Drone Recovery Arm and a Hull Repair drone, it's pretty much a "push me to win" button. They will give you an option to repair your hull on the left side of the store panel. - changed the custom store: the last page will show vanilla and modded drones on the top and just modded drones on the bottom, while the augments section will never show stuff not useful such as Weapon Pre-Igniter and Drone Recovery Arm. etc. The ship's weapons are fully charged and ready to fire after an FTL jump. There is a way to (temporarily) disable hacking drones without destroying their ship or wrecking their hacking room. It doesn't cost much, and saves you scrap in drone parts and hull damage in the long run. Business, Economics, and Finance. If I get one free I keep it of. I find myself buying a few drone parts most of the time. Equip an attack drone to take their Zoltan shield down while your weapons charge. And of course, defence drones are great against asteroids throughout the game. v 4. I had hacking stun,hacking system,and mind control. Maybe you've wished you've had a fast forward button while waiting for your rock man to walk to o2 and back, or for your mantis to repair your mantis B ship, or for your level 1 clone bay to finish cloning all 5 of your crew. When you smash the ship or jump away the Boarding Drone is destroyed. In addition I've picked up: Ion charger Burst laser mark 2 Drone recovery arm…FTL: Faster Than Light. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. It will help you deploy hacking + recoverable drones. I'd say defence drones are more useful earlier in the game, and only a minor benefit against the Flagship. So let's say you buy a Scrap Arm at the beginning of Sector 5 and sell it at the end of Sector 7. Otherwise, you're only using 1 or fewer drone parts per fight anyway and the game will tend to supply you with enough. You get the drone back, but I suppose it would only be infinite hull if you also had infinite jumps. But 50 scrap is worth much more early in the game that later. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There’s good reason hacking is widely regarded as the best additional system among high level players. 10. Honestly it's not worth the 3 power. What is this nonsense with Drone recovery arm, not recovering Hacking. I am a big fan of drones. ?What is this nonsense with Drone recovery arm, not recovering Hacking. In particular, most of the ship unlocks. 2: hack their hacking room. Most drones are disappointing as well. Even though Defense Drones misses sometimes, their odds of hitting a missile are far better than your odds of evading a missile uncloaked. Chancing an asteroid field and taking 2 damage, because risk means reward. )It's pretty similar with drones, but I wouldn't say that drones are weak as they are (Hacking and Drone Control are both very strong systems) so it should be pretty fine for them. Rock Plating - With the Flagship fight being more of a DPS race now, having ~18% more effective HP can actually be pretty relevant. #7. - Repair Drone. The earlier you get it the earlier that +10% scrap bonus will pay back the 50 credits you had to spend on it. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. Or maybe you get a Drone Recovery Arm. Actually already having something like a Hull Repair drone or a DD II in storage makes it a lot more likely I go for the system at a store. Hello everyone and welcome to my tier list. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. Hacking Edit This page describes content that only appears in Advanced Edition. Ions go with ions. I usually fill out my 3 drone slots with a defence 1 and 2 beam/combat/fire 1 drones to give me more combat flexibility. A ship with 4 Engines, 3 Shields, and 1 Cloaking is about as effective at preventing most damage as one with 6 Engines, 4 Shields, and a Defense 1 drone, if the cloak is used optimally. I'm using a VERY boarding-heavy loadout, I can either buy a drone recovery arm to save drone parts, or I can buy a backup DNA bank in case my clone bay goes offline. 5 seconds. Drone Recovery Arm - Very strong for specific builds, especially in Hard Mode where drone parts are going to flow less freely. Business, Economics, and Finance. This guide assumes that you know how to play FTL and know the basics and can beat the game on easy or normal, but are struggling. Anti-drone drones can also be largely ignored with micro. Sector 4 is. It is the Hacking Module or Drone Control Module that construct a new Drone each time. Making Missiles sellable would make using missile weapons even less fun. Saving 0. 1) Deploy the Repair Drone. Rew. com Drone Recovery Arm is commonly overrated. 3 [Economizing] Drone Reactor Booster - 8. Add a Comment. Mr_Degroot • 9 yr. Most augments in general aren't worth buying. of course, you might get a drone recovery arm, but you can never count on it, and drone parts are very expensive, meaning that you will spend scrap on drone parts that could be used for upgrades. Drone control would be nice, but it doesn't come with a defense drone (90% of the reason anyone should ever by drone control), you don't have many drones to spare, and you already have hacking. Time a shield drone to block a missile. FIXED BUGS. By SSP. Business, Economics, and Finance. However, I use the other augments I mentioned on a pretty regular basis. Would much rather have hacking drones have a chance to miss like any other projectile. g. Jump to page:What the hell the hack ! I played a perfect game on easy mode with zoltan ship. It would be nice if the Engi B would start with this, because that. Tough to justify only defense drones for a ship with 4 weapon bays and only 2 maximum drone bays, but the odds of a boarding or hacking drone getting to you are reduced to a slim margin, and it only take 3 reactor to power them both. @Happiness Officer while I agree with you that the Glaive Beam is unwieldy, you can get past defense drones with just a. Drone recovery arm does work as long as you don't destroy the enemy ship. It transitions between those by jumping away when it dies. Hull repair drones are quite rare in stores or in general, and buying one (probably the most. It costs 3 power, and since DC is cheap to upgrade to level 3, it can easily replace a shield bubble if you need the extra scrap for something else. Do not ignore burst laser 1 just because burst laser 2 is better. This means that even if you have a Drone Recovery Arm, the Mark II is desirable; if it weren't for the slots consideration, the Drone Recovery Arm would mean a pair of Mark Is would be generally superior (Less vulnerable to Drone Control taking damage, slightly better average fire rate, less impacted by a Drone being shot down),. Hacking drones, boarding drones, and ion intruder drones are not recovered. Decide you need to run, have fun with level 2 engines and no shields. * Zoltan Shield Bypass - Oh, wow. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. . That can happen from sector 5 onwards. Decent weapons, great defenses (4 shields + 6 engines is my preferred setup), a defense drone. I'll try to keep it brief since I don't like to read overly long guides myself. Click here to jump to that post. 98% from these sectors rather than 10%) that's about 90 extra scrap, minus 25 for the net cost of the SRA = 65. hacking uses a drone , if you already use drones and dont have a drone recovery system then that can be a problem , or at least it was for me. ( drone , weapons , systems . (Assuming you're using Drones at all, anyway) Not to mention it makes the Hull Repair Drone a lot more viable in a non-exploitable way, since it's a lot easier to justify spending Drone Parts on it when your. This includes ion weapons and non-damaging beams and bombs. How do you beat the Rebel flagship in FTL? With hacking, cloaking, and a teleporter: hack and cloak missiles, while boarding the ion and beam weapons. However, damage from. 5 of a drone part won't change. Certain drones are 'toggleable,' meaning they can act as one of two different drones. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. This means that even if you have a Drone Recovery Arm, the Mark II is desirable; if it weren't for the slots consideration, the Drone Recovery Arm would mean a pair of Mark Is would be generally superior (Less vulnerable to Drone Control taking damage, slightly better average fire rate, less impacted by a Drone being shot down),. If you have missiles, consider using these to overwhelm the defence drone and sneak a hacking probe onto whatever system you. Nice purchase if you have just the right. It only recovers ones flying in space. You will need to visit a store, which may be marked on your sector map, if you are close enough to one. After the Hacking drone goes off, the flagship. Business, Economics, and Finance. I'd only run two if I had a drone recovery arm, no other drones, and enough power to. 3) Cloaking when the enemy fires missiles or lasers also guarantees pretty much an evasion. If you're doing heavy missile build, get Ammo Fabricator. The DRA replenishes the drone part since the drone didn't actually expire. Nevertheless drone control is a viable purchase and sometimes it's the correct play -- just a lot less often than hacking, cloaking, or mind control. In addition I've picked up: Ion charger Burst laser mark 2 Drone recovery arm…FTL: Faster Than Light. Cloaked but only have 80% dodge -> can still get wrecked. If you have Hull Repair Drone and the Drone Recovery Arm, you can deploy a repair at the end of the fight, let it make 2 repairs ONLY, and then jump. All you have to do is 1) hack life support, 2) shoot life support out as the hack ends, 3) mind control the enemy repairman just before they finish repairing 1 bar of the life support system. Reduces need to buy droneparts at stores, as intended. . If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. If you had Drone Recovery Arm, you essentially had infinite hull left. Can also occur at an exit beacon. Then the trick is to time the flagship's cloak. The ions strip the shields, while the offense drones will make mincemeat of the enemy ship because they have the highest DPS in the game. Drone Recovery Arm, Explosive Replicator, Zoltan Shield Bypass are interesting options on some ships. . They either need to be cheaper (1 power) or recharge faster to have any real use. Compared to Crystal B this ship can also defeat automated drones with it's starting setup. You can also find/purchase hull repair drones which will heal 3 to 5 points of hull, every time you deploy it. Drone recovery won't give me the boarding drone or a hacking bot…i was wondering if it recovers the hacking drone from the hacking bay. I like it a lot more than most do, but even I'm not buying it that often. 1 Answer. And if you manage to get a drone recovery arm, you’re laughingIn sector 3. Upgrade medbay to save your own crew and have higher chances of saving/getting new crew through events. 1. Hacking drones, boarding drones, and ion intruder drones are not recovered. * Stealth Weapons - Ions and other fast-charge weapons love this. . As hidden Augment: AUG HIDDEN id --- adds the augment as hidden, it will still retain its effect but it will not take up a slot, you may only add 2 hidden augments this way. In the rare rare case you get drone recovery arm, this becomes quite advantageous, because if the ship isn't destroyed, you can recuperate the hacking drone too. If I am using Hacking every battle, I will need to be worrying about my drone part supply all the time. If you defeat the ship through crew death, you get any and all drones back, including hacking, MrDNA86 • 9 yr. The only downside is the drone part drain w/o recovery arm, but you can always just avoid using offensive drone outside bad encounters/emergency/RFS if you don't have one. Once you have the arm, your goal should be to add a 2nd attack drone. The one exception to this rule may be if you are using bombs, to drop the FS’ evasion to 0 to get guaranteed hits, but even then the shield room is almost certainly the better choice due to its position in the ship, blocking access to several other rooms. i was wondering if it recovers the hacking drone from the hacking bay. It does not work with hull repair drones. Nebhead. Requires drone part to launch. Teleporter is. System Repair Drone; Hull Repair Drone; Defensive drones. So it lets you essentially have infinite health for. Explore. CryptoI will say that this one is particularly awful because not only is the weapons hack slowing down your attack, it's also doubling the repair time for weapons. I placed a hacking drone into the medbay of a…please answer soonSector 4+: 1470 (77%). If I get one free I keep it of. ago. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. So in an extreme case, two synchronized drones firing once per ten seconds is more useful than one drone firing every second, despite a 5x theoretical DPS difference. Hacking makes that easy, even on the flagship, but also draws from the same resource. However. You will want to build a drone recovery arm. An odd defensive option you have in the. Heal 4 hull damage per drone part, on demand, as many times as you want. Event tags mod might get some comments. I could of sworn that they recovered them if the ship isn't blown up. Drones perform tasks such as attacking enemy ships and crew, defending your ship and crew, and repairing your ship. By the time you've waited 8 seconds for the drone to bring up the first point, those things have already gotten past it. Cost: 40; Rarity: 4; Advanced Plating [] "Electric scrambler plating that provides some protection against advanced hacking and mind control attempts. please answer soonThe Drone Recovery arm is almost always one of my 3 ship augments. Interesting math. Instead of rushing, it is. ago. You have to get 500 scrap just to get the 50 back you paid for it. " Cost: 30; Rarity: 2; Having a Drone Recovery Arm allows the player to generate a quest beacon that gives them 3 drone parts, effectively making it "free" to map sectors. But when I just tried it the other day that didn't seem to be the case and the hull repair drone was consumed even when I had the recovery arm. It's unlikely but possible to lose potential scrap from accumulating drops without a chance to sell them Generally drones need to be micromanaged to get the most out of them -- meaning that you switch their power on and off a lot. I prefer defense drone mark 1. Top tier weapons: flak 1, burst laser 2, heavy laser 1, halberd beam. It takes a bit of practice, but it's incredibly useful. CryptoGetting dc + defense drone + hull drone + the drone parts is both harder to get, more expensive, and generally worse than cloaking. I never buy scrap recovery. Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. Look for a Drone Recovery Arm. a drone part -- depending on which one you get, you may lose a little scrap, break even, or gain a little scrap Not even worth participating IMO, unless you are on the lookout for a certain drone and wanna roll the dice. That might seem overpowered, but consider this: the Drone Recovery Arm recovers drone parts 100% of the time (except Boarding Drones I believe), which basically allows you to deploy them with absolute impunity and. 1. ) If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair vanishes, and it always repairs a minimum of 3 points before vanishing). Scrap Recovery Arm Option Category page. 6 "DRONES": Drone Control, some Ion weapons, Hacking, Bombs. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasIt good idea to not sell them early on. I have had a few long fights I know I would have lost but firing at the essentials and keeping them disabled is far more important. You can use it between battles or even during battle if you can spare a mere 2 power, and they work quickly. Boarding drone and ion intruder aren't great unless you're already playing a boarding ship, in which case you really don't need them. For the boss, I generally like to have cloaking, defense drone (s), or enough burst damage that I don't care about missiles (e. It only recovers ones flying in space. FTL Navigation - 3. 3: have a high enough level oxygen that you can refill faster than the hack can drain. It includes one. + The chance of the Drone Recovery arm (in comparison, Stealth Weapons isn't great unless you have an Ion Blast II) + Cheaper to buy. So OK, i never saw the hack in action before. " In order to unlock this achievement, no other weapon except for missiles can be used during the battle, regardless of whether or not they do damage. 90% of the time you have it, you've got enough drones to use Hull Repair at your leisure. FTL: Faster Than Light Ship System FAQ . As other said, you start with the most costly subsystem, and before AE you "only" had to buy drones to have all subsystems. Only 50% chance to kill an attacking drone, and the reload is too long to protect against hacking or boarding drones. I had no drones or teleportation. 3: Code clean-up and. Jun 27, 2014 @ 1:27am One good use of the Hacking system is to un-synchronise enemy weapons, for example:. Using a Hull repair drone will create a drone around your ship that patches up 3-5 hull damage and then disappears. ID: UPG_ARM_MAGNETIC; Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed at the moment of jumping, allowing for sustainable usage of drones. (Drone Recovery Arm does not recover Hacking. . Drone Recovery Arm, Repair Arm, Scrap Recovery Arm. 4: Removed redundant images. 01 on Jul 7, 2016 Updated to v1. If you jump before you Hull Repair Drone disappears you will get the drone part you used for. My absolute favourite run of FTL was one game where I found TWO fire beams and an Ion MkII with the Engi B. pages. You could use a drone recovery arm or just be mindful about the number of parts you have left, saving them for the flagship or when you really need it. Cloaking is good, and is particularly good against the boss, but is not a must-take. Does Drone Recovery Arm augmentation allow me to use recover Hacking drones on enemy ships that I destroy? Drone Recovery Arm augmentation description: Non. actionhero112 wrote:So yeah, I'll buy the Automatic Reloader, Drone Recovery Arm, Shield Charge Booster, Scrap Recovery arm and the Weapon Preigniter (When I have long cool down weapons). "Attempts to scramble the enemy drone communication, disabling one to two drones. " Drone parts are consumed when deploying drones and by launching a hacking drone. Well, the advantages you get from zoltan shields besides protection, like blocking mind control, hacking, boarders, and boarding drones, are only gained from having one at the start of the fight. One frustrating thing is the small amount of room for using drones - with only 3 drone slots, I either have to severely gimp my attacking power for the sake of anti boarding. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Drone recovery arm is almost a requirement for any Drone build that starts before sector 6. As long as your drone is targeting a powered system, there are a few passive effects. Create your own mod-implementable event for the game FTL: Faster Than Light. Simply ftl-jump before the last repair is done. FTL Navigation: 3 -> 1 Drone Recovery Arm: 2 -> 1 Explosive Replicator: 3 -> 1 FTL Recharge Booster: 2 -> 1 Hacking Stun: 3 -> 4 Lifeform Scanner: 3 -> 2 Drone power: Anti-Ship Fire Drone: 3 -> 2 Drone prices: Anti-Drone: 35 -> 30 Anti-Personnel: 35 -> 30 Anti-Ship Fire Drone: 50 -> 40A drone Recovery Arm is particularly useful early-on Later, this ship usually relies on its hacking and massive drone army to destroy the enemy ship. Building heavily around offensive drones is also usually not a great strategy, especially without a Drone Recovery Arm. Topped off to 20HP and refrained from scrap recovery arm & beam drone at end of sector. Log In to add custom notes to this or any other game. As long as your drone is targeting a powered system, there are a few passive effects. I like the Halberd Beam and by the end max Hacking, which can take down 4 Shield bubbles. Probably not worth picking up in, say, Sector 7. If you're doing a heavy drone build, get Drone Recovery Arm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Zaloguj się Sklep Strona główna Kolejka odkryć Lista życzeń Sklep punktów Aktualności StatystykiBusiness, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago Nope. Looks like hacking then as I have the recovery augment but no drone system. . Crew drones were always kinda useless - their slow. 9: Why not. An important piece of advice that's missing in the answers is that FTL is a game that you have to be playing for the final boss. 4. No, that would be pre-igniter, hacking and flak 2 x2 + glaive x2. So I outline that quandary in the Kestrel guide (as I noticed it was a recurring theme in my shopping list). But it's definitely a lot harder. Anti-Drone Drones do a heck of a job protecting from enemy drones, for only one power. If you can get a Drone Recovery Arm, your offenses and defenses will get significantly better. It's to allow you to permanently keep a Defense Drone or 2 active in every fight for the rest of the game using only an emergency 4 or so Drone Parts for the rare scenario where the drone itself gets hit by. You would be tempted to think the earlier in the game you get it the better. Long-charge weapons, not so. This is a 2-power drone which, when deployed, heals 3-5 points of hull damage. + There is a decent chance of getting at least 1 of the following: a) Hull. So you can pretty much treat it as if you're just upgrading your max (and current) hull every time you buy a drone part. Drone control is not popular among high-level players. You have to get 500 scrap just to get the 50 back you paid for it. i was wondering if it recovers the hacking drone from the hacking bay. As long as weapons and defenses are even competent that system combo will carry runs to easy wins. It's mostly only useful if you're trying to run multiple offensive drones as your main form of damage. Don't forget your defenses either; You may even be able to run a hacker alongside your drones. etc. Faster Than Light Wiki 415. Launches a hacking drone that attaches to the enemy ship. The crew is ok, but lacks the edge of the last ship. Or is there another piece of equipment required to recover drones? (a'la FTL's 'drone recovery arm') Presumably the drones would also be used to salvage wrecks?"While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Either one paired up with a shield drone. I honestly try to buy as little as possible. If you're good at saving them, here are some upgrades to look out for:No, boarding and ion intruder aren't recovered also. They either need to be cheaper (1 power) or recharge faster to have any real use. If you win a battle by clearing out the enemy crew, then you do recover the drone part. Depower your hacking drone just as the enemy defence drone shoots. The Recovery Arm is retrieving Drone Parts, not a complete drone. It is a huge boost to any ship looking to gun their way across the galaxy and should be. For example, use a combat drone to break a shield for your weapons. So yes, I think that drone control is a solid bet, especially if you happen to have a Scrap Recovery and/or Drone Recovery Arm (but you'll want to replace these before the last sector). Try to hit up the shops and look for a drone recovery arm. In multiverse, with the ship Ajaccio, faced quite a few 5 shield ships. ago. You would be tempted to think the earlier in the game you get it the better. Anyway, I don't care anymore. You're right. 3) Cloaking when the enemy fires missiles or lasers also guarantees pretty much an evasion. using hacking+ 3 non-crew drones during a fight will quickly drain your drone part supply. Hacking uses 1 drone part every time and is not affected by drone recovery arm. No matter what, 1 enemy locked in a room with 4 mantises will die horribly. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races included in an immersive new galaxy and story. What kind of proof is needed is another discussion, there it is more of a split. Hello ! i am a ship captain and , i'm wondering , what is th best loadout for PURE BRUTE FORCE ? ( drone , weapons , systems . Fixed in 1. using hacking+ 3 non-crew drones during a fight will quickly drain your drone part supply. Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. See full list on ftl. 1) Deploy the. Plus the added benefit of shooting down missiles and pesky Ions, which makes it a good buy in my book. Drone Mods. I generally think the offensive drones are near worthless, though. Also offensive drones tend to be a bit weak for the player, at least compared to alternative purchases like hacking. As are all in-game achievements, this is most expediently achieved on 'easy' difficulty, mostly on account of increased scrap rewards. Cheap and usefull effect. 4) Hacking. It's too much downside for too little upside. The door control from hacking has way more value, as well as being able to suppress weapons or another threat. 0. Nearly always an instant buy if it's available. Make use of the "special" tradersIf you have the drone slots and a drone recovery arm, or are near the end of the game and have lots of drone parts, defense drone 1. (pre ignite) Scrap recovery arm is a yes, drone recovery arm is a no, since you already get all drones. 1) use defense drones to shoot them down mid-flight. Hacking Stun - 4. It's awesome. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. BGround:. Lasers go with lasers. Crewmember icons represent the crew that staffs the ship or the faction that the ship belongs to. ago. If you don't go full drones and only buy a few, maxbe 2 points in the drone system you can easily swap the defense drone out for an anti peronnal or hull drone. It's fine. One more thing you could do here, if you are on Hard mode, is remove the power from the weapons just before the. i was wondering if it recovers the hacking drone from the hacking bay. Reply More posts you may like. FTL Event Creator (make this unique) Single Occurence. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Having a Drone Control helps, particularly if you have a Drone Recovery Arm, since you can actually choose whether to focus on Weapons or Drones instead of being forced to scale Weapons period. I would grab cloak over mind control in almost any scenario. 1) Deploy the Repair Drone. As with all Federation ships, it comes packed with the Artillery Beam – albeit with more power at the start, only requiring 40 seconds to charge. In my opinion, having two defense 1 drones active is more effective in nearly every scenario. Also, don't forget the blue options it gives. 0. You would be tempted to think the earlier in the game you get it the better. Zoltan Shields only matter if they have 3 power in weapons, which is somewhat uncommon in sector 1 or 2. Originally posted by Drain: If it's an increase of some kind, it'll stack (weapon charger). If you're doing a heavy drone build, get Drone Recovery Arm. Report spam using the handy Report Button Mod. . Get a Defense Drone Mk I, which is best at protecting the small Engi cruiser. Keeping it for post-battle hull repair feel tedious, and a waste of drone parts if you lack the drone recovery arm. ID: UPG_ARM_MAGNETIC; Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed at the moment of jumping, allowing for sustainable usage of drones. On drone ship runs, I can win the game without it, so it seems there's really no need for it. You can buy level 2 shields for 50 scrap. On top of all this, hacking can also be used for things other than shield breaking. and I have both shields and engine at lvl 6,hacking maxed, and drone control at level 4, with maxed weapons and maxed backup. FTL: Faster Than Light; The augment you always want, but rarely find. Its all fun and games till engi A gets 3 combat drones with a drone recovery arm. I kind of hate how hacking drones freeze in response to cloaking/depowering because it breaks physics. 6. It is still quite reliable for missiles and much better for the flagship. The ions strip the shields, while the offense drones will make mincemeat of the enemy ship because they have the highest DPS in the game. Having 3 just means you would need 1500 scrap to get back the 150 you paid for them. Requires drone part to launch. etc. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This is especially important if weapons get hacked. since you can live off the land and still end up selling / leaving some behind most runs Any crew other than zoltan. It might have been the most powerful offensive ship I have ever flown! LONCHIVARScrap Recovery Arm. Magnetic arm (I do not use it because it feels wrong to use it) and repair arm are broken. Crypto I never buy scrap recovery. Also, random unrelated thing. AP and Repair can heal in the Drone Controll room though. This means you can pretty much guarantee that. The Swallow – Kestrel C – A good ship, not much to say. It will help you deploy hacking + recoverable drones. ?Cloaking Advantages: + Provides guaranteed miss of enemy weapon of your choice + Massively reduces the danger of Flagship's power surges + Can be used to stop enemy boarders from returning and healing + Negates an enemy Ion Blast II + Negates enemy cloaking, especially if they charge all their weapons and fire them all at once +. Post by UltraMantis » Tue Jan 15, 2013 11:20 pm. I let the hacking drone through first time before deploying defense drones. I also like drone recovery arm, scrap recovery arm, long distance scanners and weapon pre-igniter, but I almost never have enough scrap for the pre-igniter. please answer soonWow, that was bad luck with the drone surge. There are lots of great combos for the drone system. Depending on how many missiles you have, small bombs is great for wrecking shields so your lasers can pewpew. What you need: - Drone Control. FTL: Faster Than Light.